﻿using System;

namespace Mech_Force
{
    
    public class Warrior
    {
        //Player name
        private string player_name;

        //statistics
        private int player_body;
        private int player_dex;
        private int player_learn;
        private int player_charisma;
        private double player_exp;
        private double player_cbills;

        private string player_rank;

        //skills
        private int player_pilot;
        private int player_gunnery;

        private Mech player_mech;

        public string Player_Name
        {
            get { return player_name; }
            set { player_name = value; }
        }

        public string Player_Rank
        {
            get { return player_rank; }
            set { player_rank = value; }
        }

        public int Player_Body
        {
            get { return player_body; }
            set { player_body = value; }
        }

        public int Player_Dexterity
        {
            get { return player_dex; }
            set { player_dex = value; }
        }

        public int Player_Learn
        {
            get { return player_learn; }
            set { player_learn = value; }
        }

        public int Player_Charisma
        {
            get { return player_charisma; }
            set { player_charisma = value; }
        }

        public double Player_Experience
        {
            get { return player_exp; }
            set { player_exp = value; }
        }

        public double Player_CBills
        {
            get { return player_cbills; }
            set { player_cbills = value; }
        }

        public int Player_Gunnery
        {
            get { return player_gunnery; }
            set { player_gunnery = value; }
        }

        public int Player_Pilot
        {
            get { return player_pilot; }
            set { player_pilot = value; }
        }

        public Warrior()
        {
            player_name = "New Warrior";
            player_rank = "Green";
            player_body = 6;
            player_dex = 6;
            player_learn = 6;
            player_charisma = 6;
            player_exp = 0;
            player_cbills = 100000;
            player_gunnery = 4;
            player_pilot = 5;
            player_mech = null;
        }

    }
}
